Heroes of Newerth Blog


GDN present Casual Mode Guide part 1

Posted: 23 Dec 2010 04:50 PM PST


Casual Mode is an entirely new addition to HoN and many players who are adjusting to its unique set of rules have been wondering what the best ways to master the new mode of play are. This guide, which will be split into three parts, will squash some common misconceptions on what is the most effective way to dominate Casual Mode. Part one of the guide will go through the changed rules and how each applies to the new gameplay on a practical level. You'll have to check back to see what we'll be revealing in parts two and three of the guide!

 

Casual Mode Analysis:

Rule Changes:
  • Exp range from 1000 to 1300
  • Removed gold loss on death
  • Increased hero bounty
    •  Hero base gold bounty: from 200 to 300
    •  Hero gold bounty per level: from 5 to 10
  • First blood bonus: from 200 to 300
  • Gold bounty per streak: from 50 to 75
  • Hero assist gold totals 50% of kill amount, split between all assisters
  • Radius assist gold base: from 30 to 0
  • Radius assist gold per level: from 5 to 0
  • Respawn time per level from 4 seconds to 3 seconds
  • Denies no longer deny experience
  • Uphill miss chance removed
  • Creeps give 1.25x of average normal mode value, no gold fluctuation
  • Buildings give 1.5x of average normal mode value, no gold fluctuation
  • Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300
  • Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450
  • Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450
  • The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode.
  •  Buyback costs are at 1.75x normal mode values
  •   owers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead.
 All of these changes were made with one goal in mind – to create a faster, more action packed game mode, which rewards aggressive play and player vs player interaction. Now we'll dive into how the rule changes influence each phase of the game.

Early Game:

Larger experience radius and the removal of experience denial work to make the early game more forgiving. Like in normal gameplay, a dominated lane composition will still be bothersome; however, in Casual Mode you will at least be able to level up as normal. Also, if you have a slow start you can make up for it later because more gold is given throughout the game for creep and hero kills. The Casual Mode experience curve allows heroes to level up at a quicker pace so players will gain their arsenal of abilities earlier on. As a result you should focus on getting your aggressive abilities early on to establish an advantage. Like Normal Mode, Creep kills are important, but even if you're getting out-farmed early, don't worry because you'll catch up as you help your team to rack up the kills. In both modes creep kills are important, but with Casual Mode you don't need to stress if you start getting out-farmed early on. You'll catch up as you help your team rack up kills.

Mid Game:

Hero kills are more gold – in fact, you can earn over50 percent more gold in Casual Mode. This makes them relatively more attractive than creep kills, as those are worth only 25 percent more. Getting in the action and netting kills or assists provides you with a large income boost without having to grind out creep kills. During this phase, take advantage of the dynamic tower armor mechanic to push after a successful gank. Dead enemy towers signify map control, as well as a very considerable boost in gold and experience for your entire team. Take out the enemy farmers to watch your bankroll grow and then pick up some items to help you scale later on. The bottom line is that, in this phase of the game, Casual Mode favors bold and aggressive moves.

Late Game:

Casual Mode games will almost always reach the late game. Carries will get their chance to display their prowess, and as in Normal Mode late game, every mistake can be fatal. Watch your step, because the buyback cost is exorbitant this late into the game; even though you've made more gold, the opportunity cost (the items you'll have to pass up) of buying back will be enormous. Make sure that your early-mid game performance carries over by making wise item choices into the late game—since everyone will be getting some items, what you get to counter their choices will ultimately decide the outcome of the game.
In the next part of the guide, we will delve into hero roles, and how they are individually affected by the changes brought on by Casual Mode.
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