Heroes of Newerth


HoN 2.0.10 Patch Changelogs & Download

Posted: 29 Jan 2011 07:46 PM PST


HoN 2.0.10 patch just released. It’s just a fast patch to fix some bug. Nothing special here..
Version 2.0.10  Changelogs
————-
- Fixed Panda Flick and Legionnaire Charge

HoN 2.0.10 Download
Windows:
HoNClient-2.0.10.exe

Yup, that’s all..

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Patch 2.0.10 Changelog - FixPatch

Posted: 29 Jan 2011 06:34 PM PST

Version 2.0.10

- Fixed Panda Flick and Legionnaire Charge

Cool news, Nigma said in his Shrine that we are going to have Empath video, maybe her hero spotlight, so stay tuned for Ms.Sexy in Green

Nigma & Cawk's Production : Codename Prodex

Posted: 29 Jan 2011 06:23 AM PST


This site is still underconstruction, well this site is a Hero Guide Index site, and just only some heroes have their guide ready for now, such as Scout, Swiftblade, Night Hound (Legion AGI).
So what the features of this Prodex?

This site provides :


·         Hero Role
·         Hero Background story
·         Item and Skill Build
·         Protips
·         Picking Best Lane in Legion or Hellbourne
Well, the interface is cool, but it's kinda like a Galactic Device Interface.But overall, I like it.
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HoN 2.0.9 Patch – Sachi Swiftblade

Posted: 29 Jan 2011 12:31 AM PST


HoN 2.0.9 patch has just live. This patch contain shop improvements and some items/heroes balance. But what make it special is Sachi Swiftblade, the first Gold Collection Avatar. You can purchase it only until Friday, February 4th at 12 PM EST. So act fast if you wanna own her. Check out the HoN 2.0.9 changelogs and download link below!
Version 2.0.9  Changelogs
————-
== General ==

- This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She will only be available for purchase until Friday, February 4th at 12 PM EST, so act swiftly to be one of the lucky few to own her!
* Gold Collection items are only available for a limited time

- Tweaked the ramps near Kongor on Caldavar to be much wider
- Casual Mode games now automatically start with a courier for each team
- Outpost no longer has Snake Bracelet or Minor Totem in it, now has an Apprentice’s Robe

== Shop Improvements ==

- The green border around a component now takes into account your stash.
- An orange border will be displayed around a component if you own it, but it’s not in the selected unit’s inventory. It will not show up if it’s in anyone else’s stash, if you can’t see it, or if it’s held by an enemy.
- “Buy All Components” is now “Buy Remaining”, which will purchase only the items without a green or orange border. It’ll also buy items going left to right, depth-first, so it can still buy some components even if you can’t afford all.
- You can now buy while dead and then sell those items back while still dead
- Added a new icon over the item when it’s still in the grace period for 100% sell-back value

- Fixed courier purchase messages showing the wrong player as buying them
- Added more account icons
- A courier will no longer automatically transfer wards to you, unless you bought the wards
- Stunned units can no longer use the Grimm Teleporters
- You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks.
- Fixed the timer for votes showing the wrong amount of time remaining. It wasn’t taking into account time spent paused
- You can no longer concede once the enemy team has conceded

- Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero
- Added GetGameTime and GetTotalTime console commands
- Font loading and memory optimizations
* Fonts load about twice as fast now and use about half the memory
- When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as “??? seconds” instead of “0 seconds”

== Items ==

Blood Chalice
- Now takes a Scarab instead of a Trinket of Restoration
* No longer gives +2 Health Regeneration
* Does not give any Mana Regeneration passively

Hellflower
- Now gives +51 damage instead of +50 as it is a correct sum of its parts

Nullstone
- The spell-block component no longer propagates to Illusions

Puzzlebox
- Fixed the Mana Burn to correctly do Magic damage instead of True

Sacrificial Stone
- Added +10 damage (from Sustainer)
- Fixed a bug where you could put the stone on a non-hero unit and it wouldn’t lose charges
- Fixed it so that the wielder must be a hero in order to get charges added to it

== Heroes ==

Bombardier
- Fixed an anomaly with Nullstone and Boom Dust allowing Bombardier to use Boom Dust when he has 0 charges
- Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it

Chronos
- Fixed Time Freeze so that the damage won’t be lethal to allied units

Corrupted Disciple
- Optimized Corrupted Conduit to use less game resources

Dampeer
- Fixed Dampeer’s Bloodthirst dispeling Sage’s Lore
- Should no longer lose his essence charge if he dies with Token of Life active

Devourer
- Cadaver Armor will now gain charges equal to the strength gained (no gameplay change, just a cosmetic bonus)

Flint Beastwood
- Fixed Money Shot so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die
- Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells
- Fixed his Hollowpoint Shells from killing allied heroes

Forsaken Archer
- Fixed Forsaken Archers’ skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on
- Fixed Forsaken Archer’s skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling Call of the Damned quickly

Gauntlet
- Infernal Instability is no longer dispellable

Gladiator
- Added disjoint to Showdown (I Have No Patience) upon returning the target
- Fixed Pitfall sound effect glitches
- Made the state that deals damage to you after the Call to Arms visible so you know what is damaging you

Kraken
- Resized his alt avatar
- Fixed his Tsunami Charge so it will no longer dispel other stuns on the enemies
- Fixed his Release the Kraken! effect playing 1 second too long

Legionnaire
- Fixed Terrifying Charge from canceling when a unit is on the edge of fog (again)
- Fixed Terrifying Charge so it can be blocked by Moraxus
- Decapitate cast effect type changed from Physical to SuperiorMagic
* This means it can now be cast on Physical Immune as well as Magic Immune units

Maliken
- Fixed his sword stance not playing his idle animation when you go back to regular sword stance
- Fixed Maliken’s colors when using sword modes

Myrmidon
- Fixing his Magic Carp from proccing events like Corrupted Disciple’s Static Discharge more than once

Pandamonium
- Fixed Flick to not work on invulnerable units
* Also fixed Flick to properly trigger Moraxus Arcane Shield

Pharaoh
- Fixed Wrath of the Pharaoh being able to hit a unit behind him when he casts it.
- Tweaked how Wrath of the Pharaoh works with Staff of the Master. Added a new fifth ability to swap between the versions

Predator
- Fixed Venomous Leap so you can correctly disjoint it

Sand Wraith
- Properly fixed Mirage so there won’t be a cooldown on Manifest right after you cast Mirage
- Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available

Soul Reaper
- Fixed Demonic Execution so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die

Soulstealer
- No longer gains souls from killing gadgets

Succubus
- Fixed Mesmerize so the first damage tick happens correctly

HoN 2.0.9 Download
Windows:
HoNClient-2.0.9.exe

Do you love the changes on 2.0.9 HoN Patch? Tell us what you think on the comment section :)

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Patch 2.0.9 Changelog - Sachi Swiftblade

Posted: 29 Jan 2011 01:11 AM PST


EDIT: This is not the big "balance realignment" patch we talked about in the news letter

== General ==

- This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She will only be available for purchase until Friday, February 4th at 12 PM EST, so act swiftly to be one of the lucky few to own her!
* Gold Collection items are only available for a limited time

- Tweaked the ramps near Kongor on Caldavar to be much wider
- Casual Mode games now automatically start with a courier for each team
- Outpost no longer has Snake Bracelet or Minor Totem in it, now has an Apprentice's Robe


== Shop Improvements ==

- The green border around a component now takes into account your stash.
- An orange border will be displayed around a component if you own it, but it's not in the selected unit's inventory. It will not show up if it's in anyone else's stash, if you can't see it, or if it's held by an enemy.
- "Buy All Components" is now "Buy Remaining", which will purchase only the items without a green or orange border. It'll also buy items going left to right, depth-first, so it can still buy some components even if you can't afford all.
- You can now buy while dead and then sell those items back while still dead
- Added a new icon over the item when it's still in the grace period for 100% sell-back value

- Fixed courier purchase messages showing the wrong player as buying them
- Added more account icons
- A courier will no longer automatically transfer wards to you, unless you bought the wards
- Stunned units can no longer use the Grimm Teleporters
- You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks.
- Fixed the timer for votes showing the wrong amount of time remaining. It wasn't taking into account time spent paused
- You can no longer concede once the enemy team has conceded

- Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero
- Added GetGameTime and GetTotalTime console commands
- Font loading and memory optimizations
* Fonts load about twice as fast now and use about half the memory
- When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as "??? seconds" instead of "0 seconds"


== Items ==


Blood Chalice
- Now takes a Scarab instead of a Trinket of Restoration
* No longer gives +2 Health Regeneration
* Does not give any Mana Regeneration passively

Hellflower
- Now gives +51 damage instead of +50 as it is a correct sum of its parts

Nullstone
- The spell-block component no longer propagates to Illusions

Puzzlebox
- Fixed the Mana Burn to correctly do Magic damage instead of True

Sacrificial Stone
- Added +10 damage (from Sustainer)
- Fixed a bug where you could put the stone on a non-hero unit and it wouldn't lose charges
- Fixed it so that the wielder must be a hero in order to get charges added to it


== Heroes ==


Gold Collection, Grab it Now until 4th February

Bombardier
- Fixed an anomaly with Nullstone and Boom Dust allowing Bombardier to use Boom Dust when he has 0 charges
- Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it

Chronos
- Fixed Time Freeze so that the damage won't be lethal to allied units

Corrupted Disciple
- Optimized Corrupted Conduit to use less game resources

Dampeer
- Fixed Dampeer's Bloodthirst dispeling Sage's Lore
- Should no longer lose his essence charge if he dies with Token of Life active

Devourer
- Cadaver Armor will now gain charges equal to the strength gained (no gameplay change, just a cosmetic bonus)

Flint Beastwood
- Fixed Money Shot so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die
- Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells
- Fixed his Hollowpoint Shells from killing allied heroes

Forsaken Archer
- Fixed Forsaken Archers' skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on
- Fixed Forsaken Archer's skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling Call of the Damned quickly

Gauntlet
- Infernal Instability is no longer dispellable

Gladiator
- Added disjoint to Showdown (I Have No Patience) upon returning the target
- Fixed Pitfall sound effect glitches
- Made the state that deals damage to you after the Call to Arms visible so you know what is damaging you

Kraken
- Resized his alt avatar
- Fixed his Tsunami Charge so it will no longer dispel other stuns on the enemies
- Fixed his Release the Kraken! effect playing 1 second too long

Legionnaire
- Fixed Terrifying Charge from canceling when a unit is on the edge of fog (again)
- Fixed Terrifying Charge so it can be blocked by Moraxus
- Decapitate cast effect type changed from Physical to SuperiorMagic
* This means it can now be cast on Physical Immune as well as Magic Immune units


Maliken
- Fixed his sword stance not playing his idle animation when you go back to regular sword stance
- Fixed Maliken's colors when using sword modes

Myrmidon
- Fixing his Magic Carp from proccing events like Corrupted Disciple's Static Discharge more than once

Pandamonium
- Fixed Flick to not work on invulnerable units
* Also fixed Flick to properly trigger Moraxus Arcane Shield

Pharaoh
- Fixed Wrath of the Pharaoh being able to hit a unit behind him when he casts it.
- Tweaked how Wrath of the Pharaoh works with Staff of the Master. Added a new fifth ability to swap between the versions

Predator
- Fixed Venomous Leap so you can correctly disjoint it

Sand Wraith
- Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage
- Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available

Soul Reaper
- Fixed Demonic Execution so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die

Soulstealer
- No longer gains souls from killing gadgets

Succubus
- Fixed Mesmerize so the first damage tick happens correctly


- Credits to [S2]ElementUser for the majority of the gameplay bug fixes.
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S2Nome Dev Blog via XLTweet : Empath

Posted: 27 Jan 2011 12:39 AM PST

 A few facts and observations about Empath and today's SBT testing.

  • She is a pure support hero. There is no room for carry.
  • She has "5" skills as of right now. This is subject to change.
  • Of the 4 games played so far, she's won 2 of them. 
  • Empath has resulted in some of the biggest "HOLY SHIT" and "LOL" moments yet.
  • SBT'ers have been unanimously pleased with her core design after seeing her in action.
  • She is the queen of juking.
  • Situationally has the highest survivability of any support hero.
  • Has two skills which cannot be properly created in Warcraft 3 without serious sacrifices.
Also S2Nome confirm that she will be out next week, cant wait to see what Ms.Sexy in Green bring to Newerth !
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    Dota-Utilities


    DotA 6.71b 6v6 Map Download

    Posted: 26 Jan 2011 11:49 AM PST

    The 6v6 version of DotA 6.71b is now out. DotA 6.71b 6v6 map is same as official Dota having all the changes intact but with 2 extra players slot replacing Referees/Observers slot, this is why it is not considered in tournament & league matches.DotA 6.71b 6v6 Map Download:DotA 6.671b 6v6.rar (7.46 MB)Download the map compressed rar file and extract in your Warcraft 3 Maps folder.DotA 6.71b 6v6
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    Heroes of Newerth Blog


    Facebook Q & A Session With [S2]Fielding

    Posted: 25 Jan 2011 05:38 AM PST


    Read his answer via GosuGamer
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