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Patch 1.0.15 Changelog - Halloween Patch + Bombardier Posted: 31 Oct 2010 07:46 AM PDT Again thanks to Zpreadator for finding new madman costume, i miss catch that one. Version 1.0.15 ------------- == General == - Halloween on Newerth has arrived... - Increased the number of hero slots on the picking screen. - Quick stats favorite hero % will now display correctly for accounts with over 32,000 seconds played on that hero - Added EM % to quickstats - Fix for that infinite life infinite spawn simpleemitter particle on the background effect - Fixed almost all of the tooltip bugs and errors thanks to ElementUser - Removed the "All Heroes" option * All games are now "All Heroes" by default - The "selected" buff icons no longer incorrectly pop / blink - Fixed Bloodlust gold reward from not being logged correctly - Updated French stringtables for the tutorial, courtesy of QualQuek, Bass, Jelucyr, Tyr00, Neuroleptik. - Normalized the building gold and Kongor kill gold - Hid some states that should not have been shown Flavor Tooltip Implementations Quote:
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(Squirtle)
== Neutrals ==
- Added some new effects to the neutrals who have abilities
Kongor
- Kongor now has a larger health bar
- Kongor now has 75% Magic reduction
- Kongor base armor lowered from 3.5 to 3
- Kongor attack range increased from 100 to 128
- Added effects and partial tweaks to his stomp
== Items ==
Bottle
- Crow ferrying now refills to 2/3 instead of full
Insanitarius
- Fixed it to be a proper sum of its part
* From 11 Damage to 12 Damage
* From 15 Attack Speed to 25 Attack Speed
Logger's Hatchet
- No longer works on Kongor
Mana Battery
- AoE radius from 1600 to 1200
- Health gain from 12 to 10 per charge
- Cost from 210 to 200
Power Supply
- AoE radius from 1600 to 1200
- Health gain from 15 to 10 per charge
- Cost from 290 to 240
Ghost Marchers
- No longer let you move through Pollywog Priest's Voodoo Wards
== Heroes ==
- New Legion Int hero, Bombardier
- Added some new effects to the neutrals who have abilities
Kongor
- Kongor now has a larger health bar
- Kongor now has 75% Magic reduction
- Kongor base armor lowered from 3.5 to 3
- Kongor attack range increased from 100 to 128
- Added effects and partial tweaks to his stomp
== Items ==

- Crow ferrying now refills to 2/3 instead of full

- Fixed it to be a proper sum of its part
* From 11 Damage to 12 Damage
* From 15 Attack Speed to 25 Attack Speed

- No longer works on Kongor

- AoE radius from 1600 to 1200
- Health gain from 12 to 10 per charge
- Cost from 210 to 200

- AoE radius from 1600 to 1200
- Health gain from 15 to 10 per charge
- Cost from 290 to 240

- No longer let you move through Pollywog Priest's Voodoo Wards
== Heroes ==
- New Legion Int hero, Bombardier
- Tagged a lot of hero abilities so they will only play the custom voice response instead of two overlapping ones
- Added new debuff states for Swiftblade's Blade Frenzy, Magmus' Steam Bath, and Tempest's Meteor so players know when they are taking damage and when they are not
Andromeda
- Correctly hid her stunned state
- Base agility from 27 to 26
- Strength gain from 2.3 to 2.1
- Dimensional Link aura radius from 900 to 800
- Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115
Blood Hunter
- Fixed him gaining health from illusions
Bubbles
- Shell Surf now disjoints
Chipper
- Tar Toss
* Cooldown from 25/20/15/10 to 18/15/12/9
* Cast action time from 0.25 to 0
- Sawblade Showdown
* Initial damage increased from 100/200/300 to 200/300/400
* Fixed bug that placed a lingering DoT on enemies who ran through the saws quickly which artifically increased its damage
* Can not take the initial damage again for 2s after leaving the saws even if you re-enter them
Corrupted Disciple
- Can no longer get an infinite damage boost in certain situations
Dark Lady
- Dark Blades' damage increase lowered from 50/70/90/110% to 50/60/70/80%
- Taint Soul cast range from 1200 to 800/900/1000/1100
Deadwood
- Fixed up Willowmaker's tooltip to list duration of debuffs
Devourer
- Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge
- Fixed tooltip on Devour to display correct duration of charges (7s per charge, incorrectly listed 10s)
Electrician
- Cooldown on Electric Shield from 2 secs to 0.5 secs
- Cleansing Shock SotM effect changed: instead of bouncing, it purges target and yourself at the same time
- Cleansed now loses its movespeed bonus smoothly over the whole duration
- Purge damage on summoned units is now pure instead of magical
Fayde
- Fixed Burning Shadows so it does not reveal enemies hit for a longer time than intended
Flint Beastwood
- His Flare effect will no longer play in the fog
- Fixing a bug causing him to say several different voice responses when using Flare
Gauntlet
- Fixed Grapple hit detection while right next to someone
Jereziah
- Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius AOE slow
Kraken
- Projectile speed of Torrent increased from 1000 to 1250
Legionnaire
- Terrifying Charge
* Damage is now instant instead of through an attack
* The increased movespeed is kept for an additional second
- Decapitate range increased from 150 to 175
Magmus
- Allied units will no longer 'block' the casting of Lava Surge
Panda
- Removed silence from Flick, made it a stun instead
Puppetmaster
- Increased casting speed of Puppet Show and Voodoo Puppet
* Cast action time lowered from 500ms to 300ms
Soulstealer
- Will no longer gain charges if he dies and an attack is in midair that kills something
Tundra
- Shiver is no longer Magic Immune, but is now Splash Immune
Vindicator
- No longer applies his silence aura to enemy heroes he cannot see
Voodoo
- Mojo can now be double activated to cast on self
- Added new debuff states for Swiftblade's Blade Frenzy, Magmus' Steam Bath, and Tempest's Meteor so players know when they are taking damage and when they are not

- Correctly hid her stunned state
- Base agility from 27 to 26
- Strength gain from 2.3 to 2.1
- Dimensional Link aura radius from 900 to 800
- Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115

- Fixed him gaining health from illusions

- Shell Surf now disjoints

- Tar Toss
* Cooldown from 25/20/15/10 to 18/15/12/9
* Cast action time from 0.25 to 0
- Sawblade Showdown
* Initial damage increased from 100/200/300 to 200/300/400
* Fixed bug that placed a lingering DoT on enemies who ran through the saws quickly which artifically increased its damage
* Can not take the initial damage again for 2s after leaving the saws even if you re-enter them

- Can no longer get an infinite damage boost in certain situations

- Dark Blades' damage increase lowered from 50/70/90/110% to 50/60/70/80%
- Taint Soul cast range from 1200 to 800/900/1000/1100

- Fixed up Willowmaker's tooltip to list duration of debuffs

- Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge
- Fixed tooltip on Devour to display correct duration of charges (7s per charge, incorrectly listed 10s)

- Cooldown on Electric Shield from 2 secs to 0.5 secs
- Cleansing Shock SotM effect changed: instead of bouncing, it purges target and yourself at the same time
- Cleansed now loses its movespeed bonus smoothly over the whole duration
- Purge damage on summoned units is now pure instead of magical

- Fixed Burning Shadows so it does not reveal enemies hit for a longer time than intended
Flint Beastwood
- His Flare effect will no longer play in the fog
- Fixing a bug causing him to say several different voice responses when using Flare

- Fixed Grapple hit detection while right next to someone

- Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius AOE slow

- Projectile speed of Torrent increased from 1000 to 1250

- Terrifying Charge
* Damage is now instant instead of through an attack
* The increased movespeed is kept for an additional second
- Decapitate range increased from 150 to 175

- Allied units will no longer 'block' the casting of Lava Surge

- Removed silence from Flick, made it a stun instead

- Increased casting speed of Puppet Show and Voodoo Puppet
* Cast action time lowered from 500ms to 300ms

- Will no longer gain charges if he dies and an attack is in midair that kills something
- Shiver is no longer Magic Immune, but is now Splash Immune

- No longer applies his silence aura to enemy heroes he cannot see

- Mojo can now be double activated to cast on self
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