Heroes of Newerth Blog |
No gameplay change.
- Bugfix for Kraken's Charge warping people around
- Thunderbringer's Bolt's reveal is now clearvision
- Fix for Pestilence's Swarm so you can't lose vision on someone in odd situations
- Fixed Dark Lady's Dark Blades so they silence Bubbles correctly when he has Autocast on
- Tundra's Coeurl now has the correct backswing (from 800 to 1000)
- Fixed Tempest's Glacial Blasts from doing 2x damage on the first blast
- Fixed Forsaken Archer's Skeletons so they won't stand around like dorks if she is attacking from max range
- Fixed some effects from playing through the fog
== Items ==
- Added
Courier sounds and some effects
-
Mana Potion,
Health Potion,
Wards, and
Runes of the Blight now lose ownership when dropped from a courier death
* This means that if you kill an enemy
Courier that is carrying wards, you can now use those wards as if you bought them
Ring of Sorcery
- Recipe lowered from 525 to 200
Striders
- They now lose charges if you are within 600 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.
== Heroes ==
Accursed
- Fire Shield cast range from 350 to 450
Armadon
- Buff Quills projectile flight speed from 900 to 2700
Bombardier
- Boom Dust cast range reduced from 700 to 600
- Air Strike's delay lowered to almost nothing
- Pick sound corrected
Blood Hunter
- Blood Crazy from unremovable debuff to removable on enemies, debuff is a "buff" on allies
Chipper
- When you hit someone who is Tar'd with a Rocket, it will put a stacking DoT on them for each Rocket that hits
* DoT does 15/20/25/30 Magic Damage per second charge
Flint Beastwood
- Flare DoT to smooth damage over the 2 seconds instead of 2 ticks
Legionnaire
- Terifying Charge cooldown from 30 static to 30/26/22/18
Kraken
- Tsunami Charge touch radius from 60 to 80
- Splash cooldown from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical
Sand Wraith
- Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them!
Voodoo Jester
- Manacost on Mojo from 95/105/115/125 to 110/120/130/140
- Added

-




* This means that if you kill an enemy


- Recipe lowered from 525 to 200

- They now lose charges if you are within 600 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy.
== Heroes ==

- Fire Shield cast range from 350 to 450

- Buff Quills projectile flight speed from 900 to 2700

- Boom Dust cast range reduced from 700 to 600
- Air Strike's delay lowered to almost nothing
- Pick sound corrected

- Blood Crazy from unremovable debuff to removable on enemies, debuff is a "buff" on allies

- When you hit someone who is Tar'd with a Rocket, it will put a stacking DoT on them for each Rocket that hits
* DoT does 15/20/25/30 Magic Damage per second charge

- Flare DoT to smooth damage over the 2 seconds instead of 2 ticks

- Terifying Charge cooldown from 30 static to 30/26/22/18

- Tsunami Charge touch radius from 60 to 80
- Splash cooldown from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical

- Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them!

- Manacost on Mojo from 95/105/115/125 to 110/120/130/140
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