Heroes of Newerth Blog |
- Upcoming Team Match Making System
- HoN Dev Blog: Patch 1.0.20 [Explanation for Changes] - S2Diva
- Patch 1.0.20 Changelog
Upcoming Team Match Making System Posted: 20 Nov 2010 01:16 AM PST So, @heroesofnewerth twitter page tweet : Something new is on the horizon. Something you've all been waiting for - take a peek ;) No exact release date, but I'm sure it pretty close to finish..Lets wait and see ! | ||||
HoN Dev Blog: Patch 1.0.20 [Explanation for Changes] - S2Diva Posted: 19 Nov 2010 07:34 PM PST A few weeks ago, Fielding made a very in-depth post regarding how our design team feels about the state of the game, and what our focus and goals will be going forward. For those of you who missed it, check it out at http://forums.heroesofnewerth.com/sh...d.php?t=177772. It's definitely worth the read if you're interested in what direction this game's going, and it's even color coded to sparkle. In line with Fielding's Design Update, we will be maintaining a series of HoN Dev Blog posts in order to give you guys some insight into why we make the changes we make, how they fit into the direction that we want to take HoN, and provide greater transparency so that you guys can know what we're working on. As always, we're looking for your feedback, and we feel that these blog posts will be invaluable in giving you guys the opportunity to do so in the right context. Patch 1.0.20, in addition to adding more axes to HoN, introduces some significant changes to Forests of Caldavar and how assisting in kills is rewarded. Assist Gold: * Half of the total bounty awarded for the hero kill is divided evenly amongst all assisters on the kill (Example: If two players assist on a kill worth 400 gold, then 200 gold is split evenly between the two assisters - they each get 100.) * The player who gets the kill receives the same amount of gold. (That means that the gold assisters get is bonus. None is taken away from the killer.) * You still receive gold for simply being in the proximity of an enemy hero kill Quote:
Forests of Caldavar Changes: * The bases are now the same size, centered, and all the barracks are equidistant from the main building/fountain. Quote:
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S2 Staff Member | ||||
Posted: 19 Nov 2010 07:32 PM PST Version 1.0.20 ------------- - Added a new strength hero: Moraxus! - Updated the Caldavar map with significant changes to the bases and area right outside of them - Assist Gold Reworked * Instead, half of the total bounty awarded for the hero kill is then divded evenly amongst all assisters on the kill * The player who gets the kill receives the same amount of gold. Overall this is an increase in gold received for assisting on a kill, however you must actively partake in earning the assist (dealing damage, debuffing, etc) rather than just being nearby * You still receive gold for simply being in the proximity of an enemy hero kill - Fixed up a bunch of stringtables - Delay before the other team can unpause lowered from 60s to 30s - Disabled voice responses for a lot of abilities that have custom sounds - New Immortal sound Puzzlebox - Spawn order changed so next unit tabs to Puzzlebox Wizard when Hero + summons grouped together - Puzzlebox Mauler's passives moved to slots 2/3/4 so that player can easily distinguish Wizard from Mauler - Fixed Puzzlebox Wizard's Manaburn incorrectly burning 275 instead of 225 at lvl 3 - Manaburn popup is now above target instead of Wizard - Tooltips redone/fixed |
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