Heroes of Newerth Blog   |  
|   Patch 2.0.14.1 - Realignment Patch Posted: 18 Feb 2011 01:51 AM PST Realignment Patch Version 2.0.14.1 ------------- - Fixed a derp that made tooltips not work at all Version 2.0.14 ------------- == Store Currency Update == - There are now Gold and Silver Goblin Coins in the Store * Gold coins come from purchasing coins in the Store and on the website, while you receive Silver coins from matchmaking. Everyone has had their current stash of coins converted to Gold coins based on how many coins they have purchased thus far. If you have purchased 2000 coins and you have 2100 coins, you will now have 2000 Gold Coins and 100 Silver Coins. Similarly, if you purchased 2000 coins and currently have 500 coins, you will now have 500 Gold Coins. - When purchasing items, your Silver coins will always be used first, then it will dip into your Gold coins. There is a coin breakdown showing how many of each type of coin will be used before you confirm your purchase. * Past items and their prices remain the same - Premium Items * Premium items can be purchased at normal price with Gold Coins or at a premium price with Silver Coins. Gold and Silver Coins may not be combined on Premium items. == General == - Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St John himself * This is the first Premium Item - Added new Tempest Alternate Avatar: Mystic Tempest - If multiple heroes do damage to a player and a creep/tower gets the final blow, it'll trigger Bloodlust with the gold being shared - Fixed bug where double-tapping your control group for a pet while it was being summoned would end up having you control your hero, but have the pet selected - Casual mode building armor reduction should no longer wonk out if someone disconnects - Items bought on the Courier will no longer be credited to the owner of the Courier - Added an "Off" icon for when you toggle off skills - Upped number of state slots by 8 - Tweaked the appearance of the default arcade text slightly - Fixed the Wells so they heal invulnerable units correctly - Fixed the invisible rock in Caldavar bottom lane - Fixed the overly-large blockers in Caldavar middle lane - Courier spam share messages are now more restricted - Fixed some model and linear affector errors - Fixed up some animation jitters - Fixed up a crash while loading into a game - Added missing tooltip info to the "Weather Conditions" in the game options "Interface" section - Added new account icons and bundles == Items ==   Alchemist Bones- Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to instantly transmute two creeps in one jungle trip) - Does not work on player controlled creeps - No longer works on runes   Barrier Idol- Added the missing +2 All Stats   Behemoth's Heart- Heart now only gives .75% of Max Health in regen along with the Strength and Health, regardless of primary attribute   Blood Chalice- Is now disassembleable - Fixed the issue with only one person getting Health back instead of several   Bottle- Renamed to Bottle of Tears for now =]  : Daemonic Breastplate- No longer will place it's aura on gadgets   Dancing Blade- Price lowered from 3300 to 3000 Gold   Dust of Revelation- No longer has a maximum stack of 2   Frostfield Plate- Blast now spreads twice as fast - Gives a lingering 2 seconds of clearvision on use   Frostwolf Skull- Fixed ability projectiles applying the slow   Nome's Wisdom- Added an additional +50% Mana regeneration for the bearer   Nullfire Blade- On upgrade, adds 8 charges instead of replacing unused charges (still can only be upgraded once)   Pickled Brain- Price lowered from 1000 to 900 gold   Post Haste- Movespeed increased from 95 to 105 - On teleport completion, gives you an additional +200 Movespeed buff for 5 seconds * Movement speed buff breaks on entering combat   Savage Mace- Fixed so it's bonus damage is not lethal to allies - Fixed the popup so it is properly over the target - Fixed the mini-stun so it won't own Bubbles == Heroes ==   Accursed- Fire Shield cast range increased from 450 to 700   Arachna- Spider Sting Spiderling health increased from 3 to 4 - Webbed Shot now deals 4/8/12/16 Magic Damage per second to the target for its duration   Armadon- Quill Spray mana cost from 35 to 30   Balphagore- Demonic Pathogen can now be clicked again to immediately spread silence, but the original target becomes unsilenced - Exploding Minions from Hell on Newerth will now explode when they expire naturally   Blacksmith- Fireball cooldown reduced from 15 seconds to 12 seconds - Flaming Hammer projectile speed from 950 to 1200 - Chaotic Flames previously reduced Fireball cooldown by 3/6/9 seconds. Now, reduces Fireball cooldown by 2/4/6 seconds * Fireball cooldown at level 16 remains the same as previously. That is, 6 seconds.   Corrupted Disciple- Movespeed from 290 to 300 - Agility gain per level from 2.5 to 2.8   Dampeer- Fixed Bloodthirst so it doesn't reset on death   Demented Shaman- Arcane Hide removed and replaced with Unbreakable - Unbreakable: Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health * Unbreakable is dispelled when it prevents the target's death Empath - Fixed so she does not draw on the map while using As One - Fixed her Essence Link when she is inside of someone so it links correctly - Fixed her Essence Link so it breaks if the target goes invulnerable - Empath should now correctly get assists if her target of As One gets a kill or assist   Flint Beastwood- Fixed his Alternate Avatar Hollowpoint noise   Hammerstorm- Brute Strength can no longer be removed early   Jeraziah- Movement Speed from 300 to 310 - Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved to 700 cast time and 300 cast action time - Any hero under the effect of Protective Charm that earns a kill grants Jeraziah an assist - Any hero under the effect of Sol's Blessing that earns a kill grants Jeraziah an assist   Keeper of the Forest- Fixed Tree Sight so they don't disappear if more than one person crowds around them   Legionnaire- Terrifying Charge Movement Speed bonus from 60/100/140/500 to 100/150/200/250 - Terrifying Charge now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging - Fixed Legionnaire attacking correctly after Terrifying Charge - Whirling Blade modified to function as such: If Legionnaire is struck once, a counter is added to the ability. If the counter reaches 12 (On taking the 12th attack), Legionnaire spins, and the counter is reset * If Legionnaire spins due to the 17% proc chance, the counter is reset * If Legionnaire leaves combat for five seconds, the counter is reset   Magebane- Base Strength increased from 17 to 18 - Void can now only be cast on units with mana to avoid misclicks   Magmus- Base armor increased from 0.66 to 1.76 - Volcanic Touch no longer considered an Attack Modifier - Volcanic Touch is now toggleable   Maliken- Damage inflicted to self changed from True Damage to Magic Damage - Fixed him always playing the heal sword sound in his ranged form   Moraxus- More Axes damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of target's max health   Night Hound- Night Hound is able to be attacked by towers and creeps while in his Smoke Bomb, and Pollywog/Slither wards may attack while in Smoke Bomb - Night Hound may attack towers in his own Smoke Bomb - Fixed Night Hound's Smoke Bomb from being selectable and drawn on the map   Ophelia- Command now uses a charge system, max of 1/1/2/3 charges. Charges gained every 30s. - Command now also increases movement speed of creeps by 0/15/30/45 - Ophelia's Judgment normalized to 75/150/225/300 Magic damage * Cooldown lowered from 30s to 16s   Pandamonium- Missing Cannon Ball will no longer slow Pandamonium - Fixed him being able to turn during Flurry   Pharaoh- Fixed Wall of Mummies from grabbing people and then pushing them with the burn - Fixed Wall of Mummies so that someone charging through it did not burn all of the mummy 'charges' in one go   Plague Rider- Movement Speed from 305 to 320   Predator- Fixed Carnivorous propagating to illusions   Puppet Master- Agility gain per level from 1.5 to 2.0 - Fixed Voodoo Puppet so it gives assists to anyone who hits it   Pyromancer- Base Damage from 37-55 to 43-49 * Same average value - Phoenix Wave damage increased from 100/170/230/280 to 100/170/240/310   Rampage- Attack action time improved from 600 ms to 450 ms - Stampede range increased from 9001 to global - At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance * The Magic Immunity does not linger past the impact point   Sand Wraith- Desert's Curse linger time lowered from 7 seconds to 3 seconds - Dissipate range reduced from 1000 to 700 AoE - Dissipate damage reduction and damage return lowered from 5/10/15/20% to 4/8/12/16%   Scout- Fixed a bug where he would lose his attack speed if he canceled an attack without coming out of stealth - Marksman Shot is no longer canceled if vision of the target is lost   Soul Reaper- Base Strength from 16 to 18 - Strength gain per level from 1.7 to 2.0   Succubus- Heartache cast range increased from 600 to 625 - Fixed Mesmerize so it properly puts things like Portal Key on cooldown - Smitten mana cost changed to scale from flat 125 to 95/105/115/125 - Attack Range from 400 to 500   Tempest- Fixed duplicated Elementals having full lifetime   Torturer- Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT be animation canceled) both reduced to 500 ms from 700 ms - Torment radius changed from 300/350/400 to a static 400 - Chain Reaction stun duration changed from 1.25/1.5/1.75/2 seconds to static 2 seconds - Fixed a bug with Cold Shoulder that made him run in place like a boss!   Warbeast- Hellhounds' attack damage normalized - Metamorphosis duration changed from 14/15/16 seconds to static 16 seconds   Wildsoul- Summon Booboo cooldown reduced from 180/160/140/120 seconds to static 120 seconds - Booboo leash range increased from 925 to 1050 - Battle Cry hotkey changed from D to E   Witch Slayer- Fixed Power Drain so it doesn't waste 10 Mana if used incorrectly   Zephyr- Fixed Gust's Stun so it doesn't own Bubbles - Cyclones now do 75% damage to neutrals and creeps, increased from 50% - Cyclones will now teleport with Zephyr correctly - Sped up the movespeed of the Cyclones so they keep up when he is just running around  |  
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 Alchemist Bones
 Barrier Idol
 Behemoth's Heart
 Blood Chalice
 Bottle
: Daemonic Breastplate
 Dancing Blade
 Dust of Revelation
 Frostfield Plate
 Frostwolf Skull
 Nome's Wisdom
 Nullfire Blade
 Pickled Brain
 Post Haste
 Savage Mace
 Accursed
 Arachna
 Armadon
 Balphagore
 Blacksmith
 Corrupted Disciple
 Dampeer
 Demented Shaman
 Flint Beastwood
 Hammerstorm
 Jeraziah
 Keeper of the Forest
 Legionnaire
 Magebane
 Magmus
 Maliken
 Moraxus
 Night Hound
 Ophelia
 Pandamonium
 Pharaoh
 Plague Rider
 Predator
 Puppet Master
 Pyromancer
 Rampage
 Sand Wraith
 Scout
 Soul Reaper
 Succubus
 Tempest
 Torturer
 Warbeast
 Wildsoul
 Witch Slayer
 Zephyr
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