Heroes of Newerth Blog


S2Nome Dev Blog via XLTweet : Underpowered Heroes

Posted: 05 Feb 2011 01:04 AM PST


Here we go with some of the "overpowered" heroes. I picked the most popular ones Tweeted to me.

Swiftblade
  • Competitors: Swiftblade has not been considered overpowered since Counterattack was nerfed and Attack Modifier stacking was removed. Even though he's a strong hero, there are other carries that simply outclass him.
  • Designers: The only "problem" with Swiftblade is that making a mistake against him early on equates to death. Unlike other carries, Swiftblade has a much higher ability to kill you early on. Because he tends to dominate against lesser, uncoordinated teams, he usually ends up with a lot of items. In a competitive environment, this isn't always the case. Given equal farm, even a hero like Predator could outcarry a Swiftblade.

     Sand Wraith
    • Competitors: Assist gold addition broke him.
    • Designers: The truth is, Sand Wraith was considered a top pick before more assist gold was added. While it's true that more assist gold does buff him, it's not what pushed him over the edge. The truth is that Sand Wraith thrives in a tri-lane meta, and until alternative strategies develop to counter them, number changes to Sand Wraith will do very little. Another interesting thing to note is that the only thing that's changed about Sand Wraith since he was proclaimed by some to be "the worst hero in the game" was that Deserted's detection range went from 200 to 300--which, while useful, certainly did not suddenly make him the best carry in the game.
    Thunderbringer
    • Competitors: Spellshards and assist gold broke him.
    • Designers: Again, while it's true that both of the above have positively affected him, Thunderbringer was already favored well before both were added. However, while he was considered a somewhat flavor-of-the-month hero before, it is worth considering that Spellshards and assist gold have cemented his place in HoN's tier list.
    Dampeer
    • Competitors: Very strong, largely because of how fast he can output damage in a team fight. Effectively, his cooldowns are too short.
    • Designers: Agree!
    Dr. Repulsor
    • Competitors: Balanced and fun.
    • Designers: Differing opinions here. Some think that he is overpowered by design. I used to be in that camp, but I've moved more towards the idea that DR is very similar to the old DotA Nerubian Assassin; he was effective and annoying but counterable. But what it came down to was that he was so effective and annoying that he was banned and complained about quite often. This wasn't quite an expression of power, but rather just poor design affecting gameplay trends. Before the assist gold addition, no one thought Sand Wraith was overpowered, yet he was still consistently picked or banned, simply because no one really wanted to be dragged into a passive farmfest. Effective counters exist, but the amount of coordination and effort required simply wasn't worth it.

    New game to play: the Great Search to find out why Sand Wraith and Thunderbringer are suddenly considered overpowered! The core question is whether the assist gold pushed them over the top as many claim, if they are simply scapegoats for a stagnant metagame, or if they were simply sleeper picks. Here's step one--pub/MM pick rates over time. Image here: http://bit.ly/eAdDif

    This is a treasure chest, so Goblin Coins may be awarded for valuable clues (read: tourney data :3)!

    3 Upcoming Tourneys

    Posted: 05 Feb 2011 12:00 AM PST


    Well, when I open the forum today, I saw 1 changelog thread and 3 tourney threads by S2JohnnyUtah, here they are :


    Please visit the forum for more threads about upcoming tourneys 

      And don't forget to follow HonReplays.Org Twitter page in : http://twitter.com/#!/honreplaysorg

    Patch 2.0.11 Changelog - Empath & BooBoo

    Posted: 04 Feb 2011 11:50 PM PST

    This is not the big "balance realignment" patch we talked about in the news letter.

    click image above to see it larger
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