League Of Legends |
This is designed to give you status about overall system health, and to let you know that we're aware of and working on any issues. It will also be great to let you know about imminent scheduled maintenance, and other actions that will impact the service. Our goal with the Ticker is to provide you with clear and reliable communication about a variety of issues that may impact your League of Legends experience.
"The Button"
I'm happy to say that now when we are experiencing severe, system wide issues, we will be able to press "The Button". This will prevent users from receiving losses or leaves because of an issue outside of their control, which we know this is very frustrating. It enables a mode that will make bad things stop happening to players. When this mode is active, the following rules will be put into place for all games in progress and starting during this mode:
We think that these two new features will help alleviate some of the negative experiences that are a result of unplanned downtime. Additionally, if you have any feedback or suggestions about how we can improve these features, please let us know.
We will of course continue to work diligently on improving system stability and reliability across the board, and as always we appreciate your patience as we strive to improve your experience in League of Legends.
"The Button"
I'm happy to say that now when we are experiencing severe, system wide issues, we will be able to press "The Button". This will prevent users from receiving losses or leaves because of an issue outside of their control, which we know this is very frustrating. It enables a mode that will make bad things stop happening to players. When this mode is active, the following rules will be put into place for all games in progress and starting during this mode:
- Users will not receive a Loss or Leave from being in game or champion select.
- Users will not be able to lose ELO.
- Users will still receive wins, at a rate of 50% of the ELO that they are entitled to (this is to prevent ELO inflation).
- All users will receive all of the XP and IP that they are entitled to upon game completion.
- Stats will be recorded and saved for games, but they will not count towards any lifetime aggregates, and will be labeled as such.
We think that these two new features will help alleviate some of the negative experiences that are a result of unplanned downtime. Additionally, if you have any feedback or suggestions about how we can improve these features, please let us know.
We will of course continue to work diligently on improving system stability and reliability across the board, and as always we appreciate your patience as we strive to improve your experience in League of Legends.
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