It wasn't taking into account time spent paused
- You can no longer concede once the enemy team has conceded
- Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero
- Added GetGameTime and GetTotalTime console commands
- Font loading and memory optimizations
* Fonts load about twice as fast now and use about half the memory
- When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as "??? seconds" instead of "0 seconds"
== Items ==
Blood Chalice - Now takes a Scarab instead of a Trinket of Restoration
* No longer gives +2 Health Regeneration
* Does not give any Mana Regeneration passively
Hellflower - Now gives +51 damage instead of +50 as it is a correct sum of its parts
Nullstone - The spell-block component no longer propagates to Illusions
Puzzlebox - Fixed the Mana Burn to correctly do Magic damage instead of True
Sacrificial Stone - Added +10 damage (from Sustainer)
- Fixed a bug where you could put the stone on a non-hero unit and it wouldn't lose charges
- Fixed it so that the wielder must be a hero in order to get charges added to it
== Heroes == Gold Collection, Grab it Now until 4th February
Bombardier - Fixed an anomaly with Nullstone and Boom Dust allowing
Bombardier to use Boom Dust when he has 0 charges
- Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it
Chronos - Fixed Time Freeze so that the damage won't be lethal to allied units
Corrupted Disciple - Optimized Corrupted Conduit to use less game resources
Dampeer - Fixed Dampeer's Bloodthirst dispeling Sage's Lore
- Should no longer lose his essence charge if he dies with Token of Life active
Devourer - Cadaver Armor will now gain charges equal to the strength gained (no gameplay change, just a cosmetic bonus)
Flint Beastwood - Fixed Money Shot so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die
- Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells
- Fixed his Hollowpoint Shells from killing allied heroes
Forsaken Archer - Fixed Forsaken Archers' skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on
- Fixed Forsaken Archer's skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling Call of the Damned quickly
Gauntlet - Infernal Instability is no longer dispellable
Gladiator - Added disjoint to Showdown (I Have No Patience) upon returning the target
- Fixed Pitfall sound effect glitches
- Made the state that deals damage to you after the Call to Arms visible so you know what is damaging you
Kraken - Resized his alt avatar
- Fixed his Tsunami Charge so it will no longer dispel other stuns on the enemies
- Fixed his Release the Kraken! effect playing 1 second too long
Legionnaire - Fixed Terrifying Charge from canceling when a unit is on the edge of fog (again)
- Fixed Terrifying Charge so it can be blocked by
Moraxus - Decapitate cast effect type changed from Physical to SuperiorMagic
* This means it can now be cast on Physical Immune as well as Magic Immune units
Maliken - Fixed his sword stance not playing his idle animation when you go back to regular sword stance
- Fixed Maliken's colors when using sword modes
Myrmidon - Fixing his Magic Carp from proccing events like
Corrupted Disciple's Static Discharge more than once
Pandamonium - Fixed Flick to not work on invulnerable units
* Also fixed Flick to properly trigger
Moraxus Arcane Shield
Pharaoh - Fixed Wrath of the Pharaoh being able to hit a unit behind him when he casts it.
- Tweaked how Wrath of the Pharaoh works with Staff of the Master. Added a new fifth ability to swap between the versions
Predator - Fixed Venomous Leap so you can correctly disjoint it
Sand Wraith - Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage
- Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available
Soul Reaper - Fixed Demonic Execution so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die
Soulstealer - No longer gains souls from killing gadgets
Succubus - Fixed Mesmerize so the first damage tick happens correctly
- Credits to [S2]ElementUser for the majority of the gameplay bug fixes.
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