Black King Bar
Nevermore's core item should be like this:

The Bottle is important for some quick heals and grabbing the rune. Boots of Speed need no real explanation.
Since Nevermore will be doing a lot of ganking, a Magic Wand can help him pull off some ridiculously awesome escapes, or give him that little bit of Mana for that one last raze. A Magic Wand is a MUST for Nevermore.
Always keep a TP scroll at all times, so he can either help you Allies defend a tower, or farm in an empty lane (the latter part is exceptionally important for Nevermore as he needs a lot of farm before he becomes effective in the Middle Game). Wraith Bands help him get last hits and gives him a lot more damage.
Boots of Travel gives him plenty of speed and much more farm, Black King Bar gives him magic invulnerability for a certain period of time and Kelen’s Dagger can be used as an escape mechanism, or used offensively as a blink to land your Ultimate right in the center of a team battle.
Shadow Fiend Luxury Items

Manta Style is a good item that increases your DPS by more than 2-fold. In most cases it’s going to be your first DPS item. You gain plenty of Stats, extra movement speed (on top of your Boots of Travel or Power Treads) and on top of that, a temporary-invulnerability activation that allows you to dodge most targeted spells in DotA. Your images do huge amounts of extra damage and the extra damage multiplies when you get other DPS items. The only downside is that your images don't benefit from the +60 damage from Necromastery, however.
The butterfly is a must for any Agility-carry hero. Lifesteal is something that every DPS-carry will eventually need.
A set of Stygian Desolator and Assault Cuirass is a good combo when you’re playing against a lot of vulnerable spellcasters, or if you team is based around an anti-armour theme (such as Nevermore + Slarder + Lanaya Combo). Just make sure that you have BKB so that they don’t nuke you to death before you can even get your hands on them.
Shadow Fiend StrategyPicking this hero is suitable when your team needs an AoE Carry. Nevermore is incredibly versatile as a hero. Not only is he an excellent ganker, but he also excels as a pusher, has lots of AoE and DPS and can step up as a Carry should the need arise. He’s also incredibly fun to play, which means Nevermore is one of the most often seen heroes in DotA videos and various montages. Unfortunately, Nevermore is not a DPS hero, unlike what most people think of Nevermore. He is an AoE carry, his advantage over other carry heroes (such as Phantom Assassin) being his insane farming speed and the +60 damage thanks to Necromastery.
You need to be supported by:
- Heroes with
big AoE Ultimates, such as Leviathan, Raigor, Rooftrellen, Rexxar andMagnus. They can help you landing ultimate perfectly.
- Heroes with
mass-disables or
Abilities such as Puck, Rylai, Ogre Magi, Rhasta, Lion, Dark Seer and Purist. They can help you land that Ultimate or a couple of razes, so have them on your team never hurts. Ogre’s Bloodlust helps, too. Dark Seer’s Vacuum works wonders with Requiem of Souls. Purist's Repel gives you a free BKB and his Ultimate is a team-saver.
- Heroes having anti-armour such as Slardar, Dazzle and Vengeful Spirit. They are Great anti-armour synergy. Works incredibly well in a team, especially with Stygian Desolator and Assault Cuirass.
Beware of his
counter:
- Heroes with some sort of
ability that can
go through your
BKB such as Treant, Rexxar, Atropos, Vengeful Spirit and Pudge. Be very careful in team battles when you see those guys around. With Treant Protector, however, you can actually wait till he casts his Ultimate, and if you then activate your BKB, you will no longer be disabled. Make sure you get the order right! Wait for Treant’s Ultimate, then BKB! (Manta Style works too)
- Insanely
fast pushers who can easily push back that massive creep wave you’ve just created/sent, such as Furion, Morphling, Pit Lord, Akasha and Tinker. Tinker is particularly annoying as he can push all three lanes at the same time and his Rearm can be very annoying when he starts perma-hexing you. Try ganking Tinker as often as possible and farm that BKB ASAP.
Before you play in the real game you should practice first for using Shadowraze skill. To some extent, mastering Shadowraze is essentially mastering Nevermore. Practice makes perfect. Pay attention to two thing when you try to mastering Shadowraze:
- Nevermore direction. Don't let nevermore look towards wrong direction from the target.
- Target distance from Nevermore position. Use 'Z' when near, 'X' when average, 'C' when far.
In early minutes, you should put him in the solo lane. Nevermore’s ability to solo lay not in his starting damage, but in his excellent missile speed, his attack range and his Base Attack Time, not to mention his ability Necromastery that gives him a tremendous boost in damage in the early-middle game. Conserve your mana, farm as good as possible and keep survive. Cast Shadowraze when possible both to harass your enemy and to farm fluently.
In the mid game, you should combine gank with farm (around 25 % gank with 75 % farm) and try farm your vital items before the 30th minute mark so that you have the necessary means to unleash your fury in team battles. Once again, one must remember Nevermore is all about his AoE damage, not his DPS. It is important to never over-farm with Nevermore. He can’t beat Phantom Assassin. He can’t beat Drow Ranger. In fact, he can’t even beat Sven. But dealing raw damage isn’t what Nevermore is BEST at. Nevermore can deal a huge amount of AoE damage and that’s what makes or breaks those mid-game team battles. Make sure you get those razes right, get your Ulti out in time, and farm that BKB ASAP.
In team battles, Nevermore is a poor initiator but is a brilliant hero for dealing huge amounts of AoE damage and mopping up the battlefield, so to speak. Check if there are heroes on the other side who have Ultimates that can go through BKB (such as Beastmaster’s Primal Roar, Doom Bringer’s Doom). Wait till those Ultimates have already been used, and/or they are already stunned, before landing your ultimate.
Before take your role in team battles, you should ensure that you have collected 30 souls so your ultimate can be powerful. Here are some steps when you will entering team battle to take your role:
1. Make sure you have a cool head, because the next few seconds can decide the fate of your team.
2. Walk up to the battle, preferably at the maximum distance of your blink (which is around 1150) which corresponds to around two-thirds the length of your screen.
3. Activate BKB FIRST. This means that you’re invulnerable to magic BEFORE you blink in, because you won’t want to get stunned and get totally trashed once you’re in there.
4. Blink in, then quickly press ‘R’ to active Requiem of Souls.
5. Use your Shadowrazes to mop up any resistance, snuck in some normal attacks if possible.
Read More... Nevermore Guide - the Shadow Fiend Build & Strategy