Showing posts with label Dota Allstars News. Show all posts
Showing posts with label Dota Allstars News. Show all posts

Is the above image from the Dota 6.68 beta? I just found out that image from the Dota forums. Currently, there's still no confirmation about this, but the image seems real. We can see Icarus the Phoenix there along with the new face, a hero called Ragnar the Kodo Rider.

The question is, is this image real? I leave the answer to you.. What do you think?

Update: OK, on the PlayDota thread, a forum staff already confirmed that it is fake. Too bad, Ragnar seems awesome.. :( And yeah, i hope IceFrog gonna show us the preview video soon.. @_@
Read More... Dota 6.68 Beta Leak Image. Is it Real?

IceFrog has yet make another comment that teases us with excitement. A while ago, i already make a guess that there will be 3 heroes added on the Dota 6.68. But now, after reading the IceFrog comment, there's possibility that there will be 5-6 new heroes instead! IceFrog posted it on a thread which show us what happen if we pick all the heroes at the same time (picture above). See the IceFrog comment on the image below :)




Damn! If it's not because of the World Cup 2010, maybe i can't hardly wait for the day Dota 6.68 released. Come on Ice, at least release the preview video please.. @_@
Read More... Dota 6.68 Will Get 5-6 Heroes Instead?!
If you wannabe a Dota beta tester, now is your chance! IceFrog has just open up Dota beta tester vacancy on PlayDota. You just have to bring two replays of your game and create a thread in this link. Here's what IceFrog said:

We have opened a new beta signup section at PlayDotA.com. You can signup by creating a thread here. Please read the instructions in that forum first.

This is a new secondary beta group that is being created. It will be primarily used in the days before a map is ready to be released, as an additional line of testing and feedback. Members from there will also have the possibility of being promoted to the primary beta testing team.

This group will be limited to a manageable size (at least initially), so you may not be accepted immediately. Applications are reviewed by the recruiting team in batches based on testing needs and member counts.

In addition to filling out the required information, please also attach two replays of games you've played recently.

It seems IceFrog need a lot of new beta tester for testing the upcoming Dota 6.68. Hope it will released soon.. :)
Read More... Dota Beta Testers Vacancy!
DotA 6.68 VideoSeveral days ago, IceFrog make a post on the PlayDota birthday that the Dota 6.68 is already "much more than half way through". However, today on his blog he also added that the Dota 6.68 video preview is got delayed because he wants to make sure the content is finalized first. Here is what IceFrog said:

With regards to the video trailer, I was originally planning to post it well in advance of the map release but I've decided to hold off on making it until more content is finalized. I'll post previews here when the map is mostly ready.

Well, honestly, i think the preview is much better if it is posted when the map still on progress and not when the map is ready to going out. But it's IceFrog decision anyway, let's wait for the map. And hey, Christiano Ronaldo still doesn't make a goal -_-
Read More... Dota 6.68 Preview Video Got Delayed
IceFrog Talks Dota 6.68Several days ago (June 10) is the first birthday for PlayDota, which is born after IceFrog decide to leave Dota-Allstars.com and make a new community site. It's been a year and i remember at that time we're waiting for the Dota 6.60 release which takes months but gives us a lot of changes, including the new items layout.

And it seems this year we got another long wait for Dota 6.68 which IceFrog promises it will contain new heroes and reveal that Icarus the Phoenix as one of them. And in the PlayDota birthday thread, IceFrog is making a new post about Dota 6.68.

STR1D3R said:
i agree that some sort of estimation would be nice although i understand that you dont like giving these out because it puts pressure on you and if you fail to meet it there will be a lot of QQ threads. maybe some form of i am roughly x% of the way through to give us some sort of idea would be nice.

And IceFrog reply:
It is also because I can't be sure myself. It is not easy to accurately predict "it will take 1 week to make this hero fun", there is a good amount of experimentation and beta testing that is needed to arrive at that stage. And like you said, if I posted "June 26" and I missed it by a week or two, people would be upset. I also don't want to make my development goal be a date rather than the content, that style of development makes it easy to make bad decisions. I can tell you that I'll do my best to make sure any wait is worthwhile though. The only thing on my mind is DotA's development and future.

As for your request, I'd say its definitely much more than half way through.

Even though IceFrog still keep quiet about the release date, but now at least we know that Dota 6.68 is already "much more than half way through". Keep up the good work IceFrog! At least now while waiting we got World Cup 2010 to keep us busy ^^
Read More... Happy Birthday PlayDota! And IceFrog Talks Dota 6.68
Most of us already know that currently IceFrog is working with Valve to develop a new game inspired by DotA. However, we got no further information about it yet. We still don't know anything , the game name (will it be DotA 2?), the release date estimation or even the platform (very possible on PC considering the Valve background, but hey, there's no official information yet!).

But recently, IceFrog has just made a post that his new game with Valve will be come on the near future.
Of course, as we know with DotA, near future is very relative. But considering from what usually happen on Dota, i think it could be around 3-6 months. Here's IceFrog post on the PlayDota forum:


What do you think guys? Will it be named Dota 2 or maybe it will come on totally different name and concept? Can it beat Heroes of Newerth or League of Legends which already come to public? I hope IceFrog will give us a sneak peek on what he worked right now really soon.. @_@

Credits: Thanks to a Good Friend for the email :)
Read More... Dota 2 Coming Soon?
DotA 6.67c AIWe already know that a while ago BuffMePlz has retired from making the Dota AI map and yet GoD-Tony refuse to continue the development. But today however, we got a really good news. IceFrog has approved another person to continue the Dota AI map development. Here is what he said:

First I want to thank BMP for all his work on the AI maps. He has worked hard to make DotA players happy, so please show him your appreciation.

As some of you might know, BMP has retired from AI map development, and has finally located a successor to continue the development; Harreke. Harreke has been researching AI map technology for a while now and has been following BMP's work. He is dedicated to building the new AI maps based on BMP's code and to expand the map development process to allow for faster updates for future versions.

He expects to release 6.67c AI soon and then prepare for the 6.68 AI map.

Wow! That's really nice. So if you're waiting for the Dota 6.67c AI, that time is already near. Sit tight guys! But before that, let's give our appreciation to BuffMePlz and Harekke :)
Read More... Let's Welcome Harreke, The New Dota AI Map Developer
DotA 6.68IceFrog has just post another update on his blog. He is basically saying that he's still working hard on Dota 6.68. But what makes me interesting is these words: "There are quite a few new heroes in development". I'm pretty sure IceFrog won't use these words if there are only 2 new heroes on the next map. What do you think? Check his words by yourself:

I am still working hard on 6.68. We plan to release a preview video in the near future to showcase some of the new content. There are quite a few new heroes in development so we are taking extra time to make sure they are high quality. There will also be balance work done for the current content as well various other improvements and features.

If there is anything you'd like to see in the next patch, please let me know.

My guess is there will be 3 new heroes on the Dota 6.68. Some anonymous tipster also saying that the new heroes on the Dota 6.68 will be Icarus the Phoenix (Intelligence), Thrall the Far Seer (Agility) and Krakko the Fire Panda (Strenght). However, there's no confirmation yet about this, so let's keep that as a rumor. And another thing is, he will made a preview video on the near future about Dota 6.68. So stay tune!
Read More... Dota 6.68 Contains More Than 2 New Heroes?
After the BuffMePlz announced that he is retired from the Dota AI map development, people are waiting for GoD-Tony decision to continue the map. Yesterday, GoD-Tony a.k.a KillerBee posted on his blog about his decision.

Taking this blog in a slightly different direction, I'll write a bit about my thoughts on DotA AI and the retirement of BuffMePlz.

I recently received an email from BMP informing me of his decision, as well as his offer of general guidance to lead my own AI project. My first reaction was "Why didn't I get an email like this sooner?"

I believe that if an AI project had been worked together by a team of people, then it wouldn't have come down to this. It's really too much to take on by one person.

The idea of posting my Pre-Alpha builds of RGB's AI for the newest version at the time was to spark some interest in development in an otherwise dead scene. I knew BMP wasn't interested in wasting his time with people that thought they "could help" but couldn't do anything other than offer another opinion. This was a way of proving that there were certainly people interested in helping, myself and Cipd included

That was almost a year ago when my interest for developing AI was at it's peak, and when I received no response regarding those maps, I moved on to the next idea. This was to create an Open AI for DotA that could be ported to the latest version almost instantly, and Open in the sense that it would be very easy for others to contribute (especially open source).

Even though I completed the code-base for this project, it still needed some real AI to go along with it. This was back in January, and once again with no response or input from the ones I contacted, and the continuation of BMPs' ports of RGBs' maps, I decided that it was a wasted effort.

What I'm getting at here is that it's basically too little too late. I believe DotA for Warcraft 3 is near it's death. With Heroes of Newerth released just days ago, Starcraft 2 coming out this year, and the possibility of IceFrog moving on to Valve, by the time I created a decent AI, DotA would be on a different platform.

I don't see myself working on an AI for DotA now or in the future, and the only way I could see this changing is if some very ambitious developers came forward and teamed up as it should be done.

If you have a comment or question you can leave it in this post and I will reply there as well.

A little side note: I always thought it would be a fun game mode to combine 6v6 DotA with DotA AI. You could even play 12v12 in this scenario! (just for fun of course)

If you're confused reading all those words, let me tell you straight, he is declined to continue the Dota AI Map Project. He feels that it's already too late for that and by the time he finish the map, Dota is already dead beaten by HoN or Starcraft 2. However, he's also saying that if there's another person who can teamed up with him on developing the map, he will reconsider to continue the map.

Well, i can't make Dota map, so let's just support GoD-Tony and maybe he could change his mind. But regardless, i respect his decision and hope we can find another solution for this. Dota AI map is already become an important aspect of Dota. It helps people learn the game and encourage newbie to play Dota. And without it, Dota will never be the same..
Read More... GoD-Tony Decision is Made, But is it Final?
Sad news has came from BuffMePlz blog today. After some consideration, he decided to retire from making the Dota AI map. This news is quite shocking me, but after reading his post, i can understand his frustration. He's no longer enjoy making the AI map and the community pressure has became a burden.

Here are the good by letter from BuffMePlz:
So Long, and Thanks for All the Fish

After much thought and consideration, I have decided to no longer continue my work on DotA AI maps. Between my increased work responsibilities, advancing on to the next stage of life, my waning interest in DotA, and the frustration from both dealing with the community's demands and the community having to deal with my absences, I believe it is best for me to let this project go and move on.

It was a fun two years, with updates on almost every version since 6.49 (we're up to 6.66b now, crazy!), but as lazyfiend/RGB said when he left, I find that working on this map is no longer enjoyable to me, and is in fact quite a burden.

I've contacted GoD-Tony (killerbee) about taking over, and if he decides to, I'll try to help him get up to speed as much as possible. If not, I hope whomever takes my place will have as much fun as I did these past two years learning the ins and outs of JASS and the WC3 engine.

My passion has always been with the Fun Taverns, and though I will not continue AI development I may occasionally release some maps on my blog with old heroes and/or original creations, so feel free to visit and leave comments for me here.

Thanks for the fun times guys!

Before making that decision, he asking people voice on this post:
Decision time

From the playdota.com forums:

"I hear you guys, and I understand your frustration, but you have to understand the limitations of how things work.

Basically, it comes down to this:

1) Regular releases: To put it frankly, you've all been spoiled. Do any of you even remember how frequently the AI maps were released in the past? They would come out months after a stable release, and only on that stable release. The model I've been pursuing is one where the AI map is a vehicle for others to tinker with new heroes, abilities, and items. I've thought about pursuing a model in which I only release once every time a new stable map comes out (3-4 months after a map is declared stable), but it seems that popular consesus is otherwise.

2) Source code: Yes, IceFrog sends me the script changes from version to version, but it still comes down to the fact that I never received anysource code from lazyfiend (RGB), who I understand did receive source code from cloud_str, who received source code from whomever was in charge of DotA at the time (and was thus the "official" version of the AI map). All I have to work with is obfuscated code, but people don't seem to understand that. No, I don't havesource code . No, I don't have an unprotected map. I have exactly what you guys have when you open a map through an MPQ editor. Do it now, pull out war3map.j from DotA 6.48b AI+, and you'll look at EXACTLY what I had to look at.

I've rewritten parts of the code to make things more usable for me, but in the end it always comes down to 1). If you really want, I'll sit on this, release a nice AI for 6.66b (stable version) in about, say, October.

Alternately, it really seems like people want me to go. I'm willing to step down, but I have nothing to offer any who would want to take up the mantle, as all I have is obfuscated source.

Your call."

Weigh in your opinions.

Well, the decision has been made. Now, let's just hope GoD-Tony a.k.a KillerBee can answer the call. But still, i will respect whatever GoD-Tony decision, because people have their own life. And to BuffMePlz, please accept my greatest respect for all what you've done until know. God Bless You!
Read More... BuffMePlz the Dota AI Maker is Retired! GoD-Tony, Your Call?
IceFrog has just made another Q&A session. And do you know what? He give us a hint that one of the new heroes on the Dota 6.68 is Icarus the Phoenix! Wow! That's also mean he confirmed that there will be more than one new heroes on the next map. See it for your self ;)

Q: When will we hear more about you and Valve? Some people say it will take 2-3 years, can you give us any clues? (from Zeyall)

A: It certainly won't take that long. There are a lot of very talented people here at Valve that are working hard on it every day to ensure high quality in a timely manner. We'll be making an announcement soon actually, and based on the feedback I've been getting since the last mention, I'm sure you all will be as excited as I am.

Q: Can you tell us how you first met Valve and how you like it so far? (from Sodoes)

A: It started off with an email from Valve where they mentioned that they were big fans of DotA wanted to fly me out to spend some time with them and visit their studio. I wasn't quite sure what to expect from the trip. After arriving and chatting with them, the first thing I noticed was how much of their decision making process was like mine. They shared the same aspirations towards building a long term and sustainable community without having short sighted business goals that end up hurting the quality of the game. One of the most important things for me though was that there wasn't going to be anyone standing above telling me how I should be doing things. They trust the developers that have experience to make the best decisions for their playerbase. The atmosphere at Valve allows everyone to be very comfortable and able to focus on what they love doing. It also doesn't hurt that they are huge DotA fans.. until their favorite heroes are nerfed, then I'm the bad guy for a week!

Q: How popular is DotA these days? (from china_white)

A: I can only give estimates based on getdota.com usage, because I can't track ingame downloads or fansites or downloads from China. It is roughly estimated (based on the statistics from popular Chinese sites) that the Chinese DotA audience is about 40-50% of the worldwide audience. Not counting China, the playerbase is estimated to be somewhere between 7-11 million. I expect the audience to grow even more in the not too distant future.

Q: Is your goal to make everything picked the same amount of times? (from j.walsh)

A: I don't think about it that way exactly. Sure it's good if there is a nice distribution and that is something to work towards, but really the goal in DotA's development is, first and foremost, to make the gameplay quality the best it can be. It is the combination of all the heroes, items and mechanics together that makes DotA what it is and not the individual elements alone. Sometimes that means certain things are carefully adjusted to be more frequent than others, sometimes it doesn't, but ultimately the main judge of a game's quality is not in some artificial balance metric, but in the overall gameplay quality and depth that it has.

Q: Can you tell us something about 6.68? (from Carlos)

A: It is still a work in progress and needs some time, but it will have new heroes, more balance improvements, and some new features as well. Here is one of the new heroes in development: Icarus, the Phoenix




Q: What do you think about DotA's future, will it continue to grow? (from Amir)

A: Definitely. I think players like to spend their time on something they both enjoy and trust. While DotA has a lot to offer now in terms of content and gameplay quality, I will always be working hard to improve it and all that work will be maintained when it matures to something that solves all the other non-gameplay elements that it needs to go to the next level. I think it is a good option for players that want to spend time on a game that will grow with them. It also has a very bright future in the competitive scene. In addition to the already announced SMM ($32,000), ESWC ($24,500), a soon to be announced online ($30,000) event and another huge offline event that will be revealed soon, there will also be an even bigger set of opportunities in the future for players that are dedicating their time and energy into DotA. I think players on all levels of play will be satisfied with their choice and experience with the game.


Q:Why are some heroes unavailable in -CM mode? (from Brandom Lim)

A: It is a largely experimental idea so it may or may not remain for the future. There are a lot of different reasons for it though. In some cases it's balance or bug-potential related. Other times it is done to limit the number of simultaneous changes so that certain changes can be more easily measured. In a lot of cases where the above aren't a factor, it is actually done to give enough opportunity for players to understand how to play with and against them and understand the strengths and weaknesses better. This also makes new versions less destabalizing for competitive gaming while still providing a continuous stream of fresh content. That being said though, I've gotten a lot of requests from players that use the mode for casual or semi-competitive play and miss omitted heroes, so I may add a subcommand to unlock all.


Q: What do you think about the fan support of competitive teams? (from Mooseman)

A: Fan support is, for the most part, very good. I think it's great how passionate many of them are about competitive DotA. At times, though, some of them can be a little too judgmental towards teams based on their last few consecutive wins or losses. They have a lot of pressure on them and sometimes they make mistakes or just want to relax and try something different. I don't think it is always fair to judge them for that. They also face top competition regularly, so its hard to win every time. Teams have a lot of pride and spend a lot of time practicing, so it can be demoralizing to them when some fans change their attitudes towards them so fast.


Q: Are we going to see more visual effects in the future? (from Zikaro)

A: Visual upgrades can be a good thing (and they will come in the future) but is extremely important to not add too much visual noise. You want a scene that has a nice atmosphere and theme but isn't too cluttered or shiny that it negatively affects gameplay by making it hard to tell what is going on.


Q: Should we expect to see any more loadscreens by Kunkka? (from 27302)

A: Yes, he is planning a new one now, but I can't tell you when it will be done since it depends on his free time.


Q: Do you use WC3 Editor by itself or other things as well? (from Sasha200)

A: Most of the map development is done outside of the editor actually. There are a lot of separate script files and program tools that are used together to create the map file.


Q: Any interesting bugs or features that were in beta maps? (from OpyyuRDs)

A: We once had a different ability for Techies that used the same visual art and sound effects from starcraft one for the ghost nuke. When he used it, a red indicator would appear on the ground like in Starcraft and then it would play the classic "Nuclear Launch Detected" audio. It sounded a lot cooler than it played out in practice and it was near the end of a beta cycle and had some balancing and design issues, so we decided to remove it instead of rush it in. As far as bugs go, Chaos Knight could pull towers in one beta version, so you were able to have a line of towers pushing on the enemy side!


Q: Will more heroes get an Aghanim upgrade to their ultimate? (from Akder)

A: Yea, I usually try to add some more every version or two. I think it's a good idea to add them in slowly though, instead of too many at once. I've also gotten more requests for extra graphic animations for the ones that already have, so I'll try to find suitable ones for those as well.


Q: What is the hardest part when developing dota? What risks are there? (from Bannion)

A: The hardest part is actually not the development itself, but in how to measure success. The thing I always try to work on the most is increasing the measurability/prediction of a successful patch. The goal is to be able to improve the development process and feedback systems for better accuracy to what reasonates best with players. The riskiest thing is making a change where it might take too long to discover its true impacts on the game where it becomes hard to reverse. We work really hard to eliminate that stuff early on in the theory phase with either careful analysis or specific beta testing.


Q: How do you decide when to release a new patch? (from VinceX)

A: There are two separate considerations for this. The first is frequency. If you update too frequently players do not get a chance to settle into the previous changes and learn the game, if you update too slowly then you aren't providing enough fresh content. It is a balance between the two that I'm always trying to find a happy medium between as I get more feedback from players. The second is when it's "ready". I usually release it as soon as I feel that the value we get out of more internal testing is too low compared to external feedback we'd get from the larger community. If we are still in the experimenting phase where we are trying out ideas then it's not ready. Once it feels like it needs external testing to be able to make more good decisions, then it is released. From my perspective, the game is in constant development and improvement regardless, it just becomes a matter of what is the most effective way to improve something.


Q: What takes the most time each patch? Researching, Balancing, Implementing or Bug Hunting? (from Enders)

A: The two most time consuming are usually research and experimentation. Research involves more than just playing the game, it's also watching replays, reading a wide range of feedback and talking with players. Experimentation is the other time consuming part. It would be fast to just reproduce a patch if I already knew exactly what to do, but the hard part is usually figuring out what you want to do and doing the proper testing before making changes.


Q: What are you most happy about with regards to DotA? (from Artem)

A: I am really thankful for all the support players have given this game, it is more than I could ask for. I see a vibrant community that, despite the very hard learning curve DotA has, grows through the dedication and passion of its players. That shows me how much more potential the game has and encourages me to work harder.
Read More... IceFrog Q&A Session #4 - Woot! Icarus the Phoenix!
Are you still waiting for the Dota 6.68? Well, if you do, then i have a good news for you. Recently, IceFrog has just confirmed on his profile page at PlayDota that there will new heroes on Dota 6.68! What? You don't believe me? Check out the picture below! ;)



Wohooo! Even though there's no further information about the new heroes details from IceFrog yet, the new heroes news already makes me really excited! What about you guys? Do you have any idea what kind of heroes will popped out on Dota-Allstars 6.68? Share it here!

Credits: Thanks to Nikola and Aegis for the info! ;)

Update: IceFrog has just revealed on the Q&A #4 that one of the new heroes will be Icarus the Phoenix!
Read More... New Heroes on Dota 6.68!

After several months, Dota 6.66b now is the stable map on GetDota.com. This is a rather good news, because usually a new map with fresh contents released after declaring the previous map as a stable one. So, is this a signal that Dota 6.67 will coming out soon? We'll see.. :)
Read More... Dota 6.66b Now is the Stable Map, Dota 6.67 is Near?
Dota Reconnection ToolGProxy++, the Dota Reconnection Tool now entering Public Beta stage. Varlock has released both the GProxy++ server side and the client side of the tool. This tool is developed based on Ghost++. But you must aware that this is still at stage and maybe it not working perfectly. However, many platform now working to integrated this into their systems, including Garena. If you are now playing on battle.net and wanna test the the tool, you can check it out on throneit.com or dotapub.net.

If you want to see the source code, you can check the GProxy++ server side in here and the GProxy++ client side in here. Hope this tools will be integrated on various platform and we can say goodbye to disconnected game. Enjoy! :)
Read More... GProxy++(Dota Reconnection Tool) now on Public Beta
DotA 6.66b AI 0.2141Remember the Varlock Dota reconnection project that IceFrog told us before? The project seems work smoothly and might as well released on the near future. IceFrog already doing some test with the Dota reconnection tool and the dropped player can reconnect to the game a few moment later. Sweet! Here is what IceFrog said about this project:


The first version of Varlock's reconnection tool is almost ready for release. We've been testing it in real DotA games for the past few weeks and it has worked very well. We've had many players disconnect only to reconnect moments later, saving otherwise lost games.

The code for this tool (both client and server) will be open source so that anyone can build upon it and integrate it into their platforms and communities.
Read More... Dota Reconnection Tool is Almost Done!
DotA 6.67 UpdateIceFrog has just made a post about the new features for Dota 6.67. The first one is the zoom ability for the observers. As you know, it's pretty difficult to keep touch with all part of the Dota game with the current Warcraft 3 default view. This update hopefully will help the observer maintain a larger area and can spot the interesting event faster. Another one is a new game mode, Capture Point! How long since we got a new game mode guys? I can't remember it. Capture Point is kinda fun mode with bonus aura for your team if you manage to capture it. Curious? Check out the complete quote from IceFrog blog:
Hey guys, I just want to share some small information about the upcoming patch. It is too early for me to give a complete list of features or changes to expect, so I'll just be sharing a couple of small features as a sneak peak.


First, I've implemented a zoom mode for observers to allow spectators and shout casters to see a larger part of the battlefield rather than the current view.

The second is a Capture Point action style game mode. It is designed to be a short fun mode with lots of movement and action, as a break from the usual stuff. There will be many capture points (6+) spread around the map that, when captured, will provide various auras (Damage, Armor, Gold, Regen, Movement Speed, etc) for your team depending on which one is captured. The Capture Points all spawn after the first 10 minutes of the game. You gain control of a CP by standing on it for a certain amount of time (the more allies the faster). Capture Points can always be reclaimed by the enemy team after it is taken or it can also be interrupt during the capturing process itself. Keep in mind that all the mechanics and numbers are not final yet.

These are just two misc things in 6.67 that I wanted to share with you guys. There will of course be more work done on improving the current content with balancing and misc features. If there is something specific you want to see, don't hesitate to let me know.

Ok, this update is make me kinda excited. It's been a while since we got a new fun game mode. Too many serious game can make us stressed a lot and WTF mode sometime is too rigged. Hope this new mode can be an alternative to find a new joy ;)
Read More... Dota 6.67 has New Game Mode and Zoom Features!